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Gameplay Props Concepts

Communicating gameplay is something I haven't done before. And was sometimes quite hard finding that balance in designing something pretty yet conveying gamplay elements. Sometimes Often the more simple it looked the better it was. You also have to make sure all the gameplay stuff works in all the different zones and biomes. Sometimes you just have to let go of the 'cool' factor and focus on what it communicates.

Art direction by Joe Madureira.
Big thanks to Airship Syndicate for letting me work on this amazing project.

Skulls and spikes, you know the drill.

Skulls and spikes, you know the drill.

Tried some variations on the OG design of the bomb. But in the end the original just worked the best.

Tried some variations on the OG design of the bomb. But in the end the original just worked the best.

Just put a skull on it they said.

Just put a skull on it they said.

pressure plates and cra

pressure plates and cra

Horseyyy's

Horseyyy's

putting a creepy face on stuff just always works.

putting a creepy face on stuff just always works.

At this point I really started like drawing doors.

At this point I really started like drawing doors.

Basalt rock growths.

Basalt rock growths.

Alrght, alright, I'll make it sharp and pointy.

Alrght, alright, I'll make it sharp and pointy.